Huge Beast, Unaligned
Armor Class 16 Ancient shell
Hit Points 189 (18d12 + 72)
Speed
STR
22 (+6)
DEX
12 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws CON +8, WIS +8
Damage Resistances Bludgeoning and Piercing from nonmagical attacks
Condition Immunities Frightened
Senses Passive Perception 19
Languages (understands Druidic, Sylvan, and Common but cannot speak)
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Ancient Traits

Primeval Calm Aura

Creatures of the snail-snake’s choice within 20 feet have advantage on saving throws against fear, charm, and confusion effects. Hostile creatures entering the aura for the first time on a turn must succeed on a DC 16 Wisdom save or have disadvantage on their first attack that turn.

Impossible Stealth

Despite its colossal shell, the Ancient Sneaky Snail-Snake leaves no sound when moving naturally. It has advantage on Dexterity (Stealth) checks, and creatures relying on hearing have disadvantage to detect it.

Mythic Shell

When reduced to 0 hit points, the snail-snake instead retreats fully into its shell and gains 40 temporary hit points. While inside the shell, it cannot move or attack but regenerates 10 hit points at the start of each of its turns. This can occur once per long rest.

Ancient Inquisitiveness

The snail-snake instinctively studies magic, relics, and ancient beings. It has advantage on Wisdom checks related to detecting magic, curses, or ancient power.

Actions

 Actions

Colossal Nudge

Melee Weapon Attack: +10 to hit, reach 10 ft., one target

Hit: 18 (3d8 + 6) bludgeoning damage

If the target is a creature, it must succeed on a DC 17 Strength save or be pushed 15 feet and knocked prone. The snail-snake uses this defensively or to move threats away from allies.

Ancient Sticky Deluge (Recharge 5–6)

The snail-snake expels an enormous wave of ancient adhesive slime in a 30-foot cone.

Creatures in the area must make a DC 16 Dexterity saving throw:

  • Fail: Restrained for 1 minute
  • Fail by 5 or more: Restrained and knocked prone

A restrained creature can use its action to make a DC 16 Strength check to free itself.

Titan Constrict

Melee Weapon Attack: +10 to hit, reach 10 ft., one target

Hit: 21 (3d10 + 6) bludgeoning damage, and the target is grappled (escape DC 18).

While grappled, the creature is restrained, and the snail-snake cannot constrict another target

Reactions

 Reactions

Protective Curl

When a creature within 10 feet is hit by an attack, the snail-snake can interpose its shell, reducing the damage by 20.

Description

Ancient Companion Bond (Optional Rule)

If befriended or awakened:

  • The snail-snake will never attack allies
  • It may act as a mobile sanctuary, allowing creatures to short rest safely near it
  • Once per day, it can cast stoneskin on a bonded creature (no concentration required)

 Lore Hook

Legends say these beings were created by nature spirits to observe the world without interfering—but when ancient evils rise, the Sneaky Snail-Snakes awaken and move, silently reshaping the fate of kingdoms

DM_Rebekah

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