Ancient Traits
Primeval Calm Aura
Creatures of the snail-snake’s choice within 20 feet have advantage on saving throws against fear, charm, and confusion effects. Hostile creatures entering the aura for the first time on a turn must succeed on a DC 16 Wisdom save or have disadvantage on their first attack that turn.
Impossible Stealth
Despite its colossal shell, the Ancient Sneaky Snail-Snake leaves no sound when moving naturally. It has advantage on Dexterity (Stealth) checks, and creatures relying on hearing have disadvantage to detect it.
Mythic Shell
When reduced to 0 hit points, the snail-snake instead retreats fully into its shell and gains 40 temporary hit points. While inside the shell, it cannot move or attack but regenerates 10 hit points at the start of each of its turns. This can occur once per long rest.
Ancient Inquisitiveness
The snail-snake instinctively studies magic, relics, and ancient beings. It has advantage on Wisdom checks related to detecting magic, curses, or ancient power.
Actions
Colossal Nudge
Melee Weapon Attack: +10 to hit, reach 10 ft., one target
Hit: 18 (3d8 + 6) bludgeoning damage
If the target is a creature, it must succeed on a DC 17 Strength save or be pushed 15 feet and knocked prone. The snail-snake uses this defensively or to move threats away from allies.
Ancient Sticky Deluge (Recharge 5–6)
The snail-snake expels an enormous wave of ancient adhesive slime in a 30-foot cone.
Creatures in the area must make a DC 16 Dexterity saving throw:
- Fail: Restrained for 1 minute
- Fail by 5 or more: Restrained and knocked prone
A restrained creature can use its action to make a DC 16 Strength check to free itself.
Titan Constrict
Melee Weapon Attack: +10 to hit, reach 10 ft., one target
Hit: 21 (3d10 + 6) bludgeoning damage, and the target is grappled (escape DC 18).
While grappled, the creature is restrained, and the snail-snake cannot constrict another target
Reactions
Protective Curl
When a creature within 10 feet is hit by an attack, the snail-snake can interpose its shell, reducing the damage by 20.
Description
Ancient Companion Bond (Optional Rule)
If befriended or awakened:
- The snail-snake will never attack allies
- It may act as a mobile sanctuary, allowing creatures to short rest safely near it
- Once per day, it can cast stoneskin on a bonded creature (no concentration required)
Lore Hook
Legends say these beings were created by nature spirits to observe the world without interfering—but when ancient evils rise, the Sneaky Snail-Snakes awaken and move, silently reshaping the fate of kingdoms
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