AC
16
Initiative
+3 (13)
HP
136
(16d8 + 64)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +8 |
| DEX | 16 | +3 | +3 |
| CON | 18 | +4 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 12 | +1 | +1 |
| CHA | 13 | +1 | +1 |
Gear
Chain MailArmor, Heavy Crossbow, Mace
Senses
Darkvision 60 ft.; Passive Perception 11
Languages
Common, Orc
CR
9 (XP 5,000; PB +4)
Traits
Pack Tactics. The orc has Advantage on an attack roll against a creature if at least one of the orc's allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Multiattack. The orc makes two Mace or Heavy Crossbow attacks.
Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 21 (5d6 + 4) Bludgeoning damage.
Heavy Crossbow. Ranged Attack Roll: +7, range 100/400 ft. Hit: 19 (3d10 + 3) Piercing damage.
Bonus Actions
Aggressive. As a Bonus Action, the orc can move up to its Speed toward an enemy that it can see.
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