Large Monstrosity, Unaligned
Armor Class 13 Natural
Hit Points 22 (4d8)
Speed
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws CON +7
Skills Perception +3, Survival +3
Damage Resistances Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Blight-Driven Fury

When the alpha drops below half its hit points, it gains advantage on melee attack rolls until the end of its next turn as the crystal growth in its chest pulses violently.

Unnatural Vitality

The first time the alpha would be reduced to 0 hit points, it instead drops to 1 hit point, releases a low, resonant hum, and cracks spread across the crystal embedded in its chest.

Aura of Exhausted Earth

The ground within 10 feet of the alpha is visibly drained—grass grays, roots shrivel.

  • Difficult terrain for creatures other than the alpha.

  • The druid can feel the land straining here.

Actions

Multiattack

The alpha makes two attacks: one with its Claws and one with its Bite.

Claws

Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Hit: 8 (1d10 + 3) slashing damage

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) necrotic damage

Ground Pulse (Recharge 6)

The alpha slams its limbs into the earth. Twisted roots and brittle stone erupt outward.

  • All creatures within 10 feet must succeed on a DC 12 Dexterity saving throw

  • On a failure:

    • Take 7 (2d6) bludgeoning damage

    • Are knocked prone

  • On a success:

    • Take half damage and are not knocked prone

The land remains cracked and gray after the effect.

Bonus Actions

Predatory Lunge

The alpha moves up to 10 feet without provoking opportunity attacks.

Reactions

Death Effect: Shatter of the Blight

When the Blight-Touched Alpha dies, the crystal in its chest fractures and collapses into dull fragments.

  • A faint etheric hum echoes once

  • Vegetation within 10 feet withers further, then goes still

  • The crystal shards are inert but unnatural

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Blight touched alpha Witherbound Stalker.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GrimmBringer

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