Blight-Driven Fury
When the alpha drops below half its hit points, it gains advantage on melee attack rolls until the end of its next turn as the crystal growth in its chest pulses violently.
Unnatural Vitality
The first time the alpha would be reduced to 0 hit points, it instead drops to 1 hit point, releases a low, resonant hum, and cracks spread across the crystal embedded in its chest.
Aura of Exhausted Earth
The ground within 10 feet of the alpha is visibly drained—grass grays, roots shrivel.
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Difficult terrain for creatures other than the alpha.
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The druid can feel the land straining here.
Multiattack
The alpha makes two attacks: one with its Claws and one with its Bite.
Claws
Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Hit: 8 (1d10 + 3) slashing damage
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) necrotic damage
Ground Pulse (Recharge 6)
The alpha slams its limbs into the earth. Twisted roots and brittle stone erupt outward.
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All creatures within 10 feet must succeed on a DC 12 Dexterity saving throw
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On a failure:
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Take 7 (2d6) bludgeoning damage
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Are knocked prone
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On a success:
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Take half damage and are not knocked prone
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The land remains cracked and gray after the effect.
Predatory Lunge
The alpha moves up to 10 feet without provoking opportunity attacks.
Death Effect: Shatter of the Blight
When the Blight-Touched Alpha dies, the crystal in its chest fractures and collapses into dull fragments.
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A faint etheric hum echoes once
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Vegetation within 10 feet withers further, then goes still
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The crystal shards are inert but unnatural
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Blight touched alpha Witherbound Stalker.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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