Large Aberration, Unaligned
AC 19 Natural Armor    Initiative +1 (11)
HP 168 (16d10 + 80)
Speed 40 ft.
Mod Save
STR 18 +4 +4
DEX 12 +1 +1
CON 20 +5 +7
Mod Save
INT 5 −3 −3
WIS 14 +2 +4
CHA 6 −2 −2
Resistances Acid, Psychic
Immunities Poison; Poisoned
Senses Blindsight 30ft, Darkvision 60 ft., Tremorsense 60ft; Passive Perception 11
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Corrosion Sense: The rust monster can pinpoint the location of ferrous metal within 30 feet of itself.

Chaotic Brine Aura: 20ft Aura; 2d4 acid damage per turn; DC 16 CON save or 1 corrosion level; magical metal resists first level.

Chaos-Warped Carapace: On melee hit against it, attacker takes 1d8 acid damage if a 6 is rolled on d6.

Actions

Multiattack. Two attacks: Corroding Tendril + Chaotic Mandibles

Corroding Tendril. +7 to hit; reach 10 ft; 11 (2d6+4) dmg; DC 16 Con save or 1 Corrosion Level

Chaotic Mandibles. +7 to hit; reach 5 ft; 15 (2d10+4) dmg

Brine Jet. Recharge 5-6; 30 ft line; DC 15 Dex save; 18 (4d8) acid dmg

Reactions

Reflexive Antennae. Trigger: An attack roll hits the rust monster. Response: The rust monster uses Antennae.

Lair and Lair Actions

Shifting Sands: DC 14 Dex save or movement halved

Sand Slide: DC 14 Str save or slide 10 ft

Brine Pocket Burst: 3 (1d6) acid dmg, no save

Habitat: Underdark

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