Medium Humanoid (Dwarf), Neutral
AC 18    Initiative +2 (12)
HP 59 (7d8 + 28)
Speed 25 ft.
Mod Save
STR 21 +5 +5
DEX 14 +2 +2
CON 18 +4 +7
Mod Save
INT 14 +2 +2
WIS 13 +1 +1
CHA 12 +1 +1
Resistances Poison
Senses Darkvision 120 ft.; Passive Perception 10
Languages Common, Dwarvish, Undercommon
CR 6 (XP 2,300; PB +3)
Traits

Duergar Resilience. The duergar has Advantage on saving throws against spells and the Charmed, Paralyzed, and Poisoned conditions.

Phalanx Formation. While standing within 5 feet of an ally wielding a shield, the duergar has Advantage on attack rolls and Dexterity saving throws.

Sunlight Sensitivity. While in sunlight, the duergar has Disadvantage on attack rolls.

Actions

Multiattack. The duergar makes two attacks, using Javelin or Shortsword in any combination.

Shortsword. Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) Piercing damage, or 11 (2d6 + 4) Piercing damage while under the effect of Enlarge.

Javelin. Melee or Ranged Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) Piercing damage, or 22 (4d6 + 4) Piercing damage while under the effect of Enlarge.

Bonus Actions

Underdark Magic (3/Day). The duergar casts Enlarge/Reduce or Invisibility, using Intelligence as their spellcasting ability modifier.

Habitat: MountainUnderdark

Jnsorens

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