| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +5 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 13 | +1 | +1 |
| CHA | 12 | +1 | +1 |
Duergar Resilience. The duergar has Advantage on saving throws against spells and the Charmed, Paralyzed, and Poisoned conditions.
Phalanx Formation. While standing within 5 feet of an ally wielding a shield, the duergar has Advantage on attack rolls and Dexterity saving throws.
Sunlight Sensitivity. While in sunlight, the duergar has Disadvantage on attack rolls.
Multiattack. The duergar makes two attacks, using Javelin or Shortsword in any combination.
Shortsword. Melee Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) Piercing damage, or 11 (2d6 + 4) Piercing damage while under the effect of Enlarge.
Javelin. Melee or Ranged Attack: +8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) Piercing damage, or 22 (4d6 + 4) Piercing damage while under the effect of Enlarge.
Underdark Magic (3/Day). The duergar casts Enlarge/Reduce or Invisibility, using Intelligence as their spellcasting ability modifier.
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