Spellcasting. Ariana Riverlost is a 10th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Ariana Riverlost has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, prestidigitation
1st level (4 slots): detect magic, mage armor, magic missile, shield
2nd level (3 slots): misty step, suggestion
3rd level (3 slots): counterspell, fireball, fly
4th level (3 slots): greater invisibility, ice storm
5th level (2 slots): cone of cold
Stormwind Glaive. For the time being, Ariana wields the Stormwind Glaive, a work of art of a weapon. She, with the help of her friends, acquired this weapon after defeating an Oni and her goons. For now, Ariana will use this as her own, but by the time she finds the nearest Harper base, she will drop it off and go on her way.
Strange Cylinder. During the day she acquired the Glaive, Ariana and her friends also encountered an infamous dwarven rogue, who had this item with him. As he was preparing to light it, he had mentioned something about making "explosions without magic". For now, she doesn't know what it can truly do without proper investigation. Once she figures out its true purpose, it will be turned into the Harpers with the Glaive.
Fey Ancestry. Ariana has advantage on saving throws against being charmed, and magic can't put her to sleep.
Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Charge (Boar or Hybrid Form Only). If the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Burned. Horrific fresh burn scars limit Ariana's movements. Her speed has is only 20ft, instead of the standard 30ft.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Stormwind Glaive. This lightweight glaive has the following properties: Finesse, Reach, Two-Handed. Melee Weapon Attack: +6 to hit, reach 10 ft. Hit: 9 (1d10 +3) slashing damage.
Stormfury. As an action, you may choose a point within 120 ft. A bolt of lightning arcs from the glaive to that point. Each creature within 5 ft. of that point must make a DC 13 Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save or half as much on a successful one. If you are outdoors in stormy conditions when you use this ability, the damage increases by 1d10. Once you have used this ability you cannot use it again until you have finished a long rest.
Shocking Critical. When you roll a 20 with this weapon, the target takes an additional 2d6 lightning damage.
Tusks. (Boar or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.
Previous Versions
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