Large Undead, Neutral
AC 9    Initiative −1 (9)
HP 310 (30d8 + 60)
Speed 30 ft.
Mod Save
STR 22 +6 +6
DEX 9 −1 −1
CON 18 +4 +4
Mod Save
INT 6 −2 −2
WIS 10 +0 +0
CHA 5 −3 −3
Immunities Lightning, Poison; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Undercommon
CR 10 (XP 5,900; PB +4)
Traits

Aversion to Fire. If the Walking Debt takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.

Immutable Form. Walking Debt can’t shape-shift.

Lightning Absorption. Whenever the golem is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The Walking Debt makes two Slam attacks or Vomits

Slam. Melee Attack Roll: +10, reach 5 ft. Hit: 13 (4d8 + 6) Bludgeoning damage plus 4 (1d8) Necrotic damage.

Vomit (Recharge 5-6). The Walking Debt vomits in a 20ft cone, each creature in the cone must make a DC 16 constitution saving throw. On the creature take 9d6 poison damage and is poisoned until it uses an action to clean off the vomit, creatures that pass take half the poison damage and is not poisoned.

Habitat: Any

Snappies

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