Death Burst. When the blight dies, it leaves behind a cloud of poison that fills a 5-foot cube centered on its space. The area is lightly obscured, and any creature that starts its turn there must make a DC 12 Constitution saving throw. On a failed save, a creature takes 7 (2d6) poison damage and is poisoned until the start of their next turn. On a successful one, a creature takes half as much damage and is not poisoned. Wind disperses the cloud, which otherwise lasts for 1 minute.
False Appearance. While the blight remains motionless, it is indistinguishable from a mass of dead branches.
Poisonous Weapons. In the blight's hand, its weapon deals 7 (2d6) extra poison damage and applies the poisoned condition (included in the attack).
Pike. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 7 (2d6) poison damage, and the target is poisoned until the end of their next turn.
Description
[Monster Module]
Appearing as a mass of dead branches and thorny brambles, a bramble blight is a particularly potent version of the blight. Capable of speech, these blights act as warriors and pseudo-leaders to the other blights. Unlike others of their kind, a bramble blight creates weapons that it imbues with the deadly poison that courses throughout its body.
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Posted Aug 15, 2023I love it. But I did change INT to 10 for my group because it can talk, and I do not know how much an INT 5 could say.