| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +4 |
| DEX | 20 | +5 | +12 |
| CON | 15 | +2 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +4 |
| WIS | 18 | +4 | +10 |
| CHA | 4 | −3 | −4 |
Incorporeal Movement. The spectre can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Regeneration. The spectre regains 5 hit points per turn if it has at least 1 hit point.
Accursed Fortitude. if damage reduces the spectre to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or a critical hit. On a success, the spectre drops to 1 hit point instead.
Freezing Body. A creature that touches the spectre or hits it with a melee attack takes 7 (2d6) cold damage.
Otherworldly Howl. The spectre emits a soul splitting howl. Each creature you choose within 60 feet must make a Constitution saving throw DC 15 or have the frightened condition for 1 round.
Multi Attack. The spectre makes two claw attacks. alternatively, it can make one claw attack and one life drain attack instead.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) slashing damage plus 5 (2d4) necrotic damage.
Life Drain. Melee Spell Attack: +9 to hit, reach 5 ft., 1 target. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Evil Eye. Ranged Spell Attack: range 60 ft., 1 target. Hit: 9 (2d4 + 4) Psychic damage, attack rolls and Unarmed Strikes against it can score a Critical Hit on a roll of 19 or 20 on the d20.
Reality Bend. The spectre teleports up to 30 feet.
There's No Escape. When a hostile target enters within 5 feet of the spectre it can make one claw attack.
Description
Starting at 6th level, you can curse the soul of a person you slay, temporarily binding it to your service. When you slay a humanoid, you can cause its spirit to rise from its corpse as a spectre. When the spectre appears, it gains temporary hit points equal to your warlock level. Roll initiative for the spectre, which has its own turns. It obeys your verbal commands, and it gains a special bonus to its attack rolls equal to your Charisma modifier (minimum of +0).
The spectre remains in your service until the end of your next long rest, at which point it vanishes to the afterlife.
Once you bind a spectre with this feature, you can’t use the feature again until you finish a long rest.
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