babonic summoning
Babi summons a horde of baboons. number of baboons = d4+1. cannot use ability again until all baboons summoned this way are dead
babonic movement. for the next 3 turns, all baboons within 120 ft. range gain x2 movement speed
baboon clap. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: (2d4 + 2) bludgeoning damage.
fear me . roll an intimidation check. on a successful save, all beings within 50 ft range are afraid and cannot attack babi.
fly swat. on a successful dex save, if you are attacked by a creature within 10 ft, the one who attacked you is knocked back 15 ft and takes 1d4+1 bludgeoning damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A giant savage baboon who doesn't have a care in the world. He will do anything and everything he likes and will do it to his content. he is stupid and slow, yet is extremely strong.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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