| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +9 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +9 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 16 | +3 | +8 |
| CHA | 16 | +3 | +3 |
Chaos adaptation: Courier of chaos can gain resistance to 3 damage types he has been hit whit, that will last 2 round and when a resistance has been lost it regains a chaos adaptation
Legendary Resistance (4/Day). If Courier of Chaos fails a saving throw, it can choose to succeed instead
Multi-attack. Courier of chaos does 2 Hellish slash or 2 Hellish hand Canon. In any combination.
Hellish Slash. Melee attack roll: +9 to hit, reach 10ft. hit: 17 (2d10 + 4) Slashing damage plus 11 (2d10) Necrotic damage.
Ranger Sequoia. Melee attack roll: +9 to hit, reach 10ft. hit: 17 (3d8 + 5) Piercing damage plus 6 (2d8) Fire damage.
Chaos Blast (recharge 5-6). Courier of chaos trows 2 grenade in 80ft range, that does blows up in 15ft radius, hit: 18 (3d10) Force.
Courier of Chaos can take (4/ day) legendary actions, after end of an another creature's turn.
Dead eye. Courier of chaos makes 2 attack using Ranger sequoia
Hellish dash slash. Courier of chaos dashes 20 ft then makes 1 attack using Hellish Slash
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