Tiny Construct, Unaligned
AC 14    Initiative +5 (15)
HP 16 (4d4 + 4)
Speed 5 ft., Fly 50 ft. (hover)
Mod Save
STR 5 −3 −3
DEX 18 +4 +7
CON 12 +1 +1
Mod Save
INT 18 +4 +7
WIS 12 +1 +4
CHA 6 −2 −2
Immunities Poison, Psychic; Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Blindsight 120 ft.; Passive Perception 11
Languages Common
CR 6 (XP 2,300; PB +3)
Traits

Spell Keeper: The Animated Wand holds on up to 4 spells of the Wizard, Bard, Sorcerer, or Artificer spell list, it can cast the stored spells with a +7 spell attack bonus and a spell save DC of 15.

These spells must be of 3rd level or lower.

Arcane Wand: When the Animated Wand falls to 0 hit points it becomes a magical Wand keeping inscribed into it one of the spells stored within it, roll a d4 to determine wich spell is kept by the Animated Wand.

Immutable Form: The Animated Wand is immune to effects that would change its shape such as the polymorph spell.

Magic Resistance: The Animated Wand has advantage on saving throws to avoid spells and spell like effects.

Magic Weapons: The Animated Wand deals magical damage with its melee attack.

Antimagic Susceptibility: The Animated Wand is incapacitated while in the area of an antimagic field. If targeted by the dispel magic spell or any other effect that would dispell magic it must succeed in a Constitution saving throw against the casters spell save DC falling unconscious for one minute on a failure.

False Appearence: While motionless the Animated Wand is indestinguishable from a mundane magical wand.

Actions

Multiattack: The Animated Wand uses its Spell Barrage or makes a melee attack and casts a spell on its attack action.

Spell Barrage: The Animated Wand casts two diferent spells available for it to cast.

Beat Up: Melee Weapon Attack +8 to hit, 5ft reach, one target, for 1d4+4 bludgeoning damage.

Habitat: Urban

Corpse_on_the_Trone

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