Medium Monstrosity, Unaligned
AC 15 Natural armor    Initiative +4 (14)
HP 75 (10d8 + 30)
Speed 30 ft., fly 60 ft.
Mod Save
STR 16 +3 +3
DEX 18 +4 +7
CON 16 +3 +6
Mod Save
INT 2 -4 -4
WIS 14 +2 +2
CHA 6 -2 -2
Skills Perception +5, Stealth +7
Resistances Poison
Immunities Poisoned
Senses Darkvision 60, Passive Perception 15
Languages --
CR 5 (XP 1,800; PB +3)
Traits

Flyby Predator. The Cazador doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Hyper-Aggressive Hunter. If the Cazador hits a creature with its Stinger, it has advantage on its next attack against that creature before the end of its next turn.

Actions

Multiattack The Cazador makes two attacks: one with its Claws and one with its Stinger.

ClawsMelee Weapon Attack: +7 to hit, reach 5 ft., one target Hit: 11 (2d6 + 4) slashing damage

Stinger Melee Weapon Attack: +7 to hit, reach 10 ft., one target Hit: 10 (1d12 + 4) piercing damage plus 21 (6d6) poison damage

The target must succeed on a DC 14 constitution saving throw or become Vemon-weakened for 1 minute.

When a creature is Venom-weakened, The creature has Disadvantage on strength and dexterity checks and saving throws, The creature takes 7  (2d6) Poison damage at the start of each of its turns and the creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

 

DungeonDDive

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