| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 11 | +0 | +0 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 3 | −4 | −4 |
| CHA | 1 | −5 | −5 |
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster’s spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Ruby Removal. A small ruby (worth 10 gp) inside the helmet of the armor keeps it animated. A creature who has the armor grappled can remove the ruby as an action
with a successful DC 12 Dexterity check. If the ruby is removed, the armor is no longer a creature and loses all its animated properties, as it becomes a normal suit of chain mail. If the armor dies, the ruby crumbles to dust.
Multiattack. The armor makes two melee attacks.
Longsword. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) slashing damage.
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