Huge Giant, Neutral Evil
Armor Class 19 (Half plate)
Hit Points 184 (16d12 + 80)
Speed 35 ft.
STR
26 (+8)
DEX
12 (+1)
CON
20 (+5)
INT
16 (+3)
WIS
16 (+3)
CHA
18 (+4)
Skills Athletics +14, Deception +9, Insight +8, Perception +8
Senses Darkvision 60ft, Passive Perception 18
Languages Common, Giant, Ignan
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Lava Blood. Whenever a caldera giant takes slashing or piercing damage, all creatures within 5ft suffer 1d4 fire damage automatically. 

Innate Spellcasting. The giant’s innate spellcasting ability is charisma (spell save DC16). It can innately cast the following spells, requiring no components, as if they were 4th level spells:

At will: continual flame, detect magic, fire bolt, heat metal
3/Day each: fireball, hellish rebuke, wall of fire

Actions

Multiattack. The Caldera giant makes 2 bastard swor attacks

Bastard Sword. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 30 (5d8 + 7) piercing damage.

Rock. Ranged Weapon Attack: +112to hit, range 60/240 ft., one target. Hit: 34 (5d10 + 7) bludgeoning damage.

Description

Caldera giants are a rare evolution of the more common fire giant. Growing slightly larger, reaching heights of twenty-two or twenty-three feet, their flesh hardens and becomes like volcanic rock while their fiery red hair turns into actual flame. It is rumored their blood becomes as hot as magma. 

These giants are fearsome lords, dangerously territorial of their fiery homes, and capable of deep schemes and long-reaching machinations. 

Habitat: MountainUnderdark

LyraAilish

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