Medium Humanoid (Drow, Soldier, Sorcerer), Neutral Evil
AC 23 storm-forged plate    Initiative +2 (12)
HP 540 (40d12 + 280)
Speed 40 ft., Fly 80 ft. (hover)
Mod Save
STR 30 +10 +17
DEX 14 +2 +9
CON 28 +9 +16
Mod Save
INT 18 +4 +11
WIS 22 +6 +13
CHA 26 +8 +15
Skills Athletics +17, Intimidation +14, Perception +13
Resistances Bludgeoning, Piercing, and Slashing from Magical Attacks
Immunities Lightning, Thunder; Charmed, Frightened, Paralyzed, Prone, Stunned
Senses Passive Perception 23
Languages Celestial, Common, Common Sign Language, Elvish
CR 24 (XP 62,000; PB +7)
Traits

Living Tempest. A raging storm surrounds Valthurian in a 30ft radius:

-Enemies starting their turn in the storm take 20 (4d8) lightning damage.

Legendary Resistance (4/day) 

Storm Supremacy. Valthurian ignores resistance and immunity to lightning and thunder damage.

Magic Resistance.  Valthurian has advantage on saving throws against spells and magical effects.

Spellcasting. Valthurian is a 20th-level spellcaster. Its spellcasting ability is [charisma] (spell save DC 22, +14 to hit with spell attacks). Valthurian has following [sorcerer] spells prepared:
Cantrips (at will): [sorcerous burst], [shocking grasp]
1st level (3 slots): [chromatic orb], [witch bolt]

(twice a day): [lightning bolt], [storm sphere], [storm stallion]

(once a day): [chain lightning], [power word kill]

Actions

Multiattack. Valthurian makes three attacks: two Storm Glaive attacks and one Thunderous Command, or two attacks and Call the Storm

Storm Glaive. Melee Weapon Attack: +17 to hit, reach 10 ft., 1 target. Hit: 29 (4d8 + 10) [slashing] damage plus 22 (4d10) [lightning] damage. If the target is Large or smaller, it must succeed on a DC 20str saving throw or be knocked prone. 

Thunderous Command. Ranged Weapon Attack: range 120 ft., 3 targets, DC 22 WIS, 

Be frightened until the end of their next turn

take 27 (6d8) [lightning] damage

On a success, creatures take half damage and aren't frightened.

Call the Storm. (Recharges on 5-6): Valthurian summons Cataclysmic lightning.

Up to 5 points erupt within 120ft 

Creatures within 10ft of each point make a DC 22 DEX save

Failure: 72 (16d8) [lightning] damage and stunned until the end of their next turn.

Success: Half damage, not stunned.

Bonus Actions

Lightning Step. Teleport up to 60ft to an unoccupied space it can see. Creatures within 10 ft of the destination take 18 (4d8) [lightning] damage. 

Reactions

Storm Strike. Makes one Storm Glaive attack.

Legendary Actions

Legendary Actions (3/round) 

Crushing Thunder. (Costs 2 Actions). Each creature on the ground within 30ft must make a DC 22 CON save or take 36 (8d8) [thunder] damage and be knocked prone.

Mythic Actions

Mythic Trait- Avatar of the Tempest

When reduced to 0 hit points, Valthurian does not die. Instead: 

-he regains 270hp

-the storm radius expands to 60 ft

-he can immediately use call of the storm

Sky Rend. A 120-ft line, 10 ft wide. Creatures in the line make a DC 22 DEX save or take 55 (10d10) [lightning] damage. 

Command the Battlefield.  (Costs 2 Actions). Valthurian forces up to 3 creatures he can see to immediately move up to half of their movement speed and make one weapon attack of its choice .

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

newkingbreezycg

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