| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +17 |
| DEX | 14 | +2 | +9 |
| CON | 28 | +9 | +16 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +11 |
| WIS | 22 | +6 | +13 |
| CHA | 26 | +8 | +15 |
Living Tempest. A raging storm surrounds Valthurian in a 30ft radius:
-Enemies starting their turn in the storm take 20 (4d8) lightning damage.
Legendary Resistance (4/day)
Storm Supremacy. Valthurian ignores resistance and immunity to lightning and thunder damage.
Magic Resistance. Valthurian has advantage on saving throws against spells and magical effects.
Spellcasting. Valthurian is a 20th-level spellcaster. Its spellcasting ability is [charisma] (spell save DC 22, +14 to hit with spell attacks). Valthurian has following [sorcerer] spells prepared:
Cantrips (at will): [sorcerous burst], [shocking grasp]
1st level (3 slots): [chromatic orb], [witch bolt]
(twice a day): [lightning bolt], [storm sphere], [storm stallion]
(once a day): [chain lightning], [power word kill]
Multiattack. Valthurian makes three attacks: two Storm Glaive attacks and one Thunderous Command, or two attacks and Call the Storm
Storm Glaive. Melee Weapon Attack: +17 to hit, reach 10 ft., 1 target. Hit: 29 (4d8 + 10) [slashing] damage plus 22 (4d10) [lightning] damage. If the target is Large or smaller, it must succeed on a DC 20str saving throw or be knocked prone.
Thunderous Command. Ranged Weapon Attack: range 120 ft., 3 targets, DC 22 WIS,
Be frightened until the end of their next turn
take 27 (6d8) [lightning] damage
On a success, creatures take half damage and aren't frightened.
Call the Storm. (Recharges on 5-6): Valthurian summons Cataclysmic lightning.
Up to 5 points erupt within 120ft
Creatures within 10ft of each point make a DC 22 DEX save
Failure: 72 (16d8) [lightning] damage and stunned until the end of their next turn.
Success: Half damage, not stunned.
Lightning Step. Teleport up to 60ft to an unoccupied space it can see. Creatures within 10 ft of the destination take 18 (4d8) [lightning] damage.
Storm Strike. Makes one Storm Glaive attack.
Legendary Actions (3/round)
Crushing Thunder. (Costs 2 Actions). Each creature on the ground within 30ft must make a DC 22 CON save or take 36 (8d8) [thunder] damage and be knocked prone.
Mythic Trait- Avatar of the Tempest
When reduced to 0 hit points, Valthurian does not die. Instead:
-he regains 270hp
-the storm radius expands to 60 ft
-he can immediately use call of the storm
Sky Rend. A 120-ft line, 10 ft wide. Creatures in the line make a DC 22 DEX save or take 55 (10d10) [lightning] damage.
Command the Battlefield. (Costs 2 Actions). Valthurian forces up to 3 creatures he can see to immediately move up to half of their movement speed and make one weapon attack of its choice .
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments