Medium Aberration, Unaligned
Armor Class 13 crystalline form
Hit Points 30 (4d8 + 12)
Speed
STR
10 (+0)
DEX
12 (+1)
CON
16 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
14 (+2)
Skills Deception +4, Stealth +3
Damage Resistances Psychic
Condition Immunities Charmed, Frightened
Senses Blindsight 30 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Crystalline Body. The Crystal Echo can move through a space as narrow as 1 inch wide without squeezing, its form refracting and reassembling through cracks and seams.

Reflected Memory. When the Crystal Echo is created, it resembles a humanoid whose memory was stolen by its creator. Creatures that recognise the form must succeed on a DC 12 Wisdom saving throw or have disadvantage on their first attack roll against the Echo.

Psionic Tether. The Crystal Echo shares senses with its creator and acts on the same initiative count. If the creator is reduced to 0 hit points, the Echo immediately shatters.

Actions

Shard Strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 7 (2d6) psychic damage.

Mythic Actions

.

Description

A faceted humanoid reflection formed from stolen memory and psionic crystal. Its movements lag slightly, like light bent through flawed glass.

Master_of_Nothing

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