Medium Humanoid, Neutral
AC 17    Initiative +7 (17)
HP 169 (26d8 + 52)
Speed 50 ft.
Mod Save
STR 10 +0 +0
DEX 20 +5 +8
CON 14 +2 +5
Mod Save
INT 18 +4 +4
WIS 14 +2 +2
CHA 15 +2 +2
Skills Acrobatics +9, Perception +10, Stealth +13
Gear Pistols (2), Scimitar, cloak of time
Senses Passive Perception 20
Languages Common, Thieves' Cant
CR 8 (XP 3,900; PB +3)
Traits

Evasion. If choi is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the bandit instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.

Actions

Multiattack. The bandit makes three attacks, using Scimitar or Pistol in any combination.

Scimitar. Melee Attack Roll: +7, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 12 (3d6) Poison damage.

Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit: 10 (1d10 + 5) Piercing damage plus 12 (3d6) Poison damage.

Bonus Actions

Deadly Aim. The bandit gives itself Advantage on the next attack roll it makes during the current turn. If that attack hits, the target takes an extra 16 (8d4) Poison damage.

Reactions

cloak of time - as a reaction can cast deaccelerate at level 2 which reduces damage by 12 (3d6)  damage.

Habitat: Any

jamboy942

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