Medium Humanoid, Any Alignment
AC 22    Initiative +10 (20)
HP 250 (20d20 + 50)
Speed 70 ft.
Mod Save
STR 28 +9 +16
DEX 18 +4 +4
CON 20 +5 +12
Mod Save
INT 14 +2 +2
WIS 18 +4 +4
CHA 16 +3 +10
Vulnerabilities Radiant
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Necrotic; Charmed, Frightened, Stunned
Senses Blindsight 60ft; Passive Perception 18
Languages None
CR 22 (XP 41,000; PB +7)
Traits

Studied Attacks: If you miss a target you with an attack roll you may make all attacks against them with advantage until the end of your next turn. 

Indomitable: When making a saving throw you may choose to fail, if you do, you may minus the damage by 2d10, and void any conditions.

Champion: Adam crits on a roll of 18-20

Actions

Empowered Strikes: Adam makes three Black razor or Darkness Slash attacks in any combination, and then uses an ability.

Black Razor: Melee attack, +17 to hit, 2d12+10 slashing damage, and 2d10 necrotic damage.

Darkness Slash: Adam slashes his sword forwards, and a 15ft cone of dark energy hits all in range. dex save, dc 20 Failure: 2d12+10 necrotic damage, and the blinded condition. 

Wave of Darkness: Adam emits black smoke in a 30ft emancipation, this area is Heavily Obscured, and If Adam attacks a creature, within this aura, who cannot see him, he crits on a roll of 15-20, and applies the paralyzed condition on a critical hit. 

Weltering Fist (Recharge 4-6): Adam grabs an opponent in front of him, and drains their life energy, dex or str save, dc 25, on a failed save the target takes 24 or (4d12) necrotic, and 24 or (4d12) cold damage, and has half speed until the end of their next turn. 

Bonus Actions

Second Wind: Adam regains hit points equal to 2d10+ 22, and may move up to half his movement without provoking opportunity attacks. 

Duck and Dash: Adam may either take the dash or disengage action

 

 

Reactions

Shield of Darkness: When a creature attempts to hit you with a melee attack you may interpose a shield made of darkness, causing the attacker to roll with disadvantage. 

Legendary Actions

Adam -Perfected- Adam can take 3 legendary actions, some actions cost more than one point, Adam regains all uses at the start of his turn, and may only use one at a time.

Black Razor: Adam may move up his half his movement, and attacks using either Black razor or Darkness Slash.

Second Wind: Adam may use second wind

Aura of Death (Costs 2 actions): 15ft emancipation of darkness explodes from Adam, all targets must make a con save dc: 24, on a failed save targets take 4d12 necrotic damage, and their speed is reduced to zero until the end of their turn. 

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Adam's armor is coated in a layer of swirling darkness, as it snakes around his body, and encases Blackrazor, Adam's eyes are pools of darkness, and is enhanced through magical prosper. His body is sustained through this magical energy running through him, pushing his body past its maximum to achieve results. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

kaidencook1110

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