Angel Born In Hell: A saint sent to the wrong place, back for blood.
Spellcasting. Charlie Kirk is a 20th-level spellcaster. Its spellcasting ability is 67 (spell save DC 17 + 4d50 to hit with spell attacks). Charlie Kirk has following Fetus spells prepared:
Cantrips (at will): [Fetus Blast], [Gang Violence], [Baby in Latin]
1st level (41 slots): [Piercing Blood], [Malevolent Womb]
Kirkalicious Smile. Charlie Kirk smiles at a creature with his large grin, instantly dealing 4d100 necrotic damage.
Not Counting Gang Violence. Large Punch: +40 to hit, reach 200 ft., 1 target. Hit: 1(2d20 + int) [Blunt] damage.
Counting Gang Violence. Sniper shot: +40 to hit, range 20/700 ft., 1 target. Hit: 1 (30d100 + dex) [Piercing] damage.
Ultimate Art: Neck Hurts Piercing Blood. Piercing shot, into a sweep: +200 to hit, range 1/5000 ft., 1 target /All target. Hit: 2, 1st (6d7) 2nd (2,000,000d4)
True Love Bond: Erika Kirk. Choose a creature to inflict [Gaze of Erika] upon for 1d4 months.
[Gaze of Erika]: Gain [Prone], [Restricted], and take 2d6 necrotic damage every turn or every 30 minutes, whichever comes first.
Cuck Retreat. When attacked, roll a wis check with 1d6. If above 2, Erika Kirk and J.D. Vance will swoop in and protect Charlie Kirk, reflecting all damage.
When below 20% health, activate Turning Point without an action.
Turning Point (Costs 1 Actions). Charlie Kirk grapples 1 player, without a roll to escape, and drags them to the 11th circle of hell: Utah Valley University. They will then be placed under a tent, where they will be questioned about abortion and gun violence for 5d20 millennia in an instant, before then being shot in the right of your neck by a very powerful sniper rifle, causing instant death.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
It's the Big C.K, back from the dead to wreak havoc upon your party. Armed with brand-new cybernetic enhancements straight from the 9th ring of hell, as well as a binding vow to turn his bullet wound into a piercing blood laser cannon, your party won't have an easy time sending him back to wear he belongs.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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