Medium Aberration, Chaotic Neutral
AC 14    Initiative +3 (13)
HP 40 (2d10 + 30)
Speed 10 ft., Fly 45 ft.
Mod Save
STR 16 +3 +3
DEX 16 +3 +3
CON 12 +1 +1
Mod Save
INT 13 +1 +1
WIS 14 +2 +2
CHA 6 −2 −2
Skills Stealth +5
Immunities Frightened
Senses Darkvision 60 ft.; Passive Perception 12
Languages Deep Speech, Undercommon
CR 2 (XP 450; PB +2)
Actions

Multiattack. The cloaker makes one Attach attack and one Tail attack.

Attach. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage. If the target is a Large or smaller creature, the cloaker attaches to it. While the cloaker is attached, the target has the Blinded condition if the target is medium or smaller, and the cloaker can’t make Attach attacks against other targets. In addition, the cloaker halves the damage it takes (round down), and the target takes the same amount of damage. The cloaker can detach itself by spending 5 feet of movement. The target or a creature within 5 feet of it can take an action to try to detach the cloaker, doing so by succeeding on a DC 12 Strength (Athletics) check.

Tail. Melee Attack Roll: +6, reach 10 ft. Hit: 7 (1d8 + 3) Slashing damage.

Bonus Actions

Moan (1-per day). Wisdom Saving Throw: DC 11, each creature in a 60-foot Emanation originating from the cloaker. Failure: The target has the Frightened condition until the end of the cloaker’s next turn. Success: The target is immune to this cloaker’s Moan for the next 24 hours.

Habitat: UnderdarkUrban

Flamel_Flappybird

Comments

Posts Quoted:
Reply
Clear All Quotes