Large Beast, Any Alignment
Armor Class 13
Hit Points 40 (8d10)
Speed
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
9 (-1)
Gear Riding Armor
Senses Passive Perception 14
Languages Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Trait Name. Enter the description for your special trait.

 

Actions

Action Name. Hooves +6 1d6+4 Bludgeoning Damage 

 

Bonus Actions

Bonus Action Name. Second Wind 1d4+4 healing

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A horse bred for unrelenting battle during the Age of Caelum. Bred larger and somewhat violent but loyal, Caelum War Horses are genetically altered via alchemy and breeding to have extra things that don't belong, such as talons for which to scale walls or rip the flesh of those they have stomped. For an odd reason unknown, can communicate fluently in Under Common. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

KrakRatt

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