Huge Dragon (Chromatic), Neutral
Armor Class 20
Hit Points 230 (20d12 + 100)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
25 (+7)
DEX
15 (+2)
CON
21 (+5)
INT
16 (+3)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +13, DEX +8, WIS +9, CHA +11
Skills Perception +16, Stealth +9
Damage Resistances Fire, Psychic
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Draconic
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day, or 4/Day in Lair). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Melf’s Acid Arrow (level 4 version).

Rend. Melee Attack Roll: +11, reach 10 ft. Hit: 15 (2d8 + 6) Slashing damage plus 7 (2d6) Acid damage plus 7 (2d6) Poison damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. Failure: 54 (12d8) Acid damage. Success: Half damage.

Spread Miasma (Recharge 2-3). Take two extra Miasma Mist bonus actions. all creatures in the mist must make a save. 

Spellcasting. The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):

At Will: Detect Magic, Fear, Melf’s Acid Arrow (level 4 version)
1/Day Each: Create Undead, Speak with Dead, Vitriolic Sphere, (level 6 version)

Bonus Actions

Miasma Mist. As a bonus action the Dragon may spread a Miasma mist, building a cloud with a 15ft radius. Each time this bonus action is taken the cloud grows another 15ft. Any Creature that ends its turn in the mist must make a Constitution Saving Throw: DC 20, Failure: 38 (4d12 + 12) Poison damage. Success: Half damage

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature's turn , the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each its turns.

Noxious Miasma. Constitution Saving Throw: DC 17, each creature in a 20-foot-radius Sphere centered on a point the dragon can see within 90 feet. Failure: 7 (2d6) Poison damage, and the target takes a −2 penalty to AC until the end of its next turn. Failure or Success: The dragon can’t take this action again until the start of its next turn. Spread Miasma 15ft.

Frightful Presence. The dragon uses Spellcasting to cast Fear. The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Habitat: Swamp

Lord_LoganCool

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