Large Monstrosity
AC 17 Natural Armor    Initiative +2 (12)
HP 142 (15d10)
Speed 60 ft., Climb 60 ft.
Mod Save
STR 24 +7 +22
DEX 14 +2 +2
CON 18 +4 +16
Mod Save
INT 12 +1 +1
WIS 16 +3 +3
CHA 13 +1 +1
Skills Athletics +11, Intimidation +9
Senses Blindsight 30 ft.; Passive Perception 13
Languages Celestial, Common
CR 10 (XP 5,900; PB +4)
Traits

Multiattack. The Crucible Beast can either make three attacks with its Claws, or two attacks with its Smash, or one Thunderous Roar.

Divine Finish. After three rounds, a creature who willingly becomes a Crucible Beast may end the form early by using the Crucible Blade attack. When they exit the form this way, up to half of any remaining hit points from the Crucible Beast become temporary hit points, and they must make a DC 18 Constitution saving throw. On a failure, they gain one level of exhaustion.

 

Actions

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Smash.Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (2d12 + 7) bludgeoning damage.

Thunderous Roar.A thunderous roar escapes the Crucible Beast. Each creature within a 30-foot cone must make a DC 18 Constitution saving throw or take 33 (6d10) thunder damage and be deafened until the end of its next turn.

Crucible Blade. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) slashing damage plus 26 (4d12) radiant damage.

 

Bonus Actions

Dash. The Crucible Beast may Dash as a bonus action.

 

Description

A large, leathery skinned canid-like creature with no visible eyes, tufts of fur along the arms, neck, chest and back, and horns atop the head and along the spine.

Monster Tags: monstrosity

ThatKindredCryptid

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