Medium Undead (Wizard), Lawful Evil
Armor Class 13 Tattered robe
Hit Points 40 (10d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +5, WIS +3
Skills Arcana +6, History +6, Perception +4
Damage Vulnerabilities Bludgeoning
Damage Resistances Necrotic
Damage Immunities Poison
Gear Wand [Tooltip Not Found]
Senses Passive Perception 19
Languages Common and any three languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Cantrips (at will): fire bolt, mage hand, prestidigitation

1st level (4 slots): cause fear, mage armor, ray of sickness, shield

2nd level (3 slots): misty step, invisibility

3rd level (2 slots): counterspell, vampiric touch

 

 

Actions

 Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

 

Bonus Actions

Misty Step (1/Day). Arthindol casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (1/Day). Arthindol casts  Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Legendary Actions

Fake target:

Arthindol creates two illusions of himself that can be up to 10 ft. from his original position. As he does that he can chose to switch places with one of them. The illusions look exactly like him and mimic all of his movements. When casting a spell, he can choose which illusion (or he) will perform the spell. The illusions disappear after the real Arthindol is hit by an attack. (1/day)

 

Lair and Lair Actions

Arthindols lair is a tomb, where he resides to protect the cool magical artifacts. There are lots of bones.

Lair actions activate on intiative turn 20

Bone grab:

The bones around their feet come to life and try to grab them. DC 14 acrobatics check, if they fail - restrained until the end of their next turn.

Rise!!!:

Arthindol commands the bones around him to form new life forms. He creates one skeleton.

Sticky goo:

Roll precentage dice, on a roll of 50+ this takes efect: Unfortunetly, you steped in a mysterious goo. Your speed decreases by 10 ft. until the end of your next turn.

Gas leak:

Poisonous gas leaks from the depths of the tomb. Everyone must make DC10 constitution save or they can not heal this round.

 

Habitat: Underdark

Lepkavej_bilej_rasista

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