Medium Humanoid, Chaotic Evil
AC 14 Hardened Skin    Initiative +2 (12)
HP 22 (4d8 + 4)
Speed 35 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +6
CON 13 +1 +5
Mod Save
INT 8 −1 −1
WIS 6 −2 −2
CHA 2 −4 −4
Skills Acrobatics +2, Stealth +4
Immunities Poison
Senses Passive Perception 8
Languages Common
CR 2 (XP 450, or 50 in lair; PB +2)
Traits

Diseased and Polluted Creature. Due to their pervasive disease, repulsive lifestyle, and the consumption of human flesh, these creatures are exceptionally dangerous in contact with others. When you are attacked by a "Bite" attack, you must make a Constitution saving throw(DC 14). On a failed save, you gain the Poisoned status and have a 10% chance of contracting a disease of your DM's choosing.

 

Actions

Cannibal makes one Clawed Hand attack and one Bite attack(if it can).

Clawed Hand. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 4) slashing damage and the target is grappled.

Bite(Can only be used on Grappled targets). Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 2) piercing damage + 2 (1d4) poison damage.

Description

A hideous example of human desperation, they will do anything to survive another day. Their senses are especially acute when it comes to new individuals entering their territory.

Lair and Lair Actions

A huge group of cannibals sense new "snacks" in their territory. Lair is only active if there are >3 cannibals on the battlemap in the same time.

Lair Actions

On initiative count 20 (losing initiative ties), the cannibal takes a lair action to cause one of the following effects; the cannibal can’t use the same effect two rounds in a row:

  • New hordes of enemies arrive on the battlefield. Roll a d4. Add that many cannibals to the battlefield.

  •  Cannibals go into a battle frenzy. They gain a +2 bonus to attack and +2 to damage.

  •  The creatures' appearances unsettle the heroes. Each person on the battlefield must make a Wisdom saving throw (DC 10 + the number of cannibals on the battlefield). On a failed save, you gain the Frightened status.

    .

Regional Effects

The region containing a legendary cannibals lair is [enter the effect description], which creates one or more of the following effects:

  • Surface within 1 mile of the cannibals lair are slimy and muddy and are difficult terrain.
  • Creatures within 1 mile of the cannibals lair sometimes feel as if they’re being watched when they aren’t.

 

Previous Versions

Name Date Modified Views Adds Version Actions
1/14/2026 7:41:14 PM
2
1
1
Coming Soon

Habitat: Urban

Dsxerty

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