Medium Humanoid
Armor Class 17 natural
Hit Points 85 (12d12 + 65)
Speed
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +7, CON +6, WIS +5
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 16
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Small but Dangerous.
The blot is only large enough to fully obscure Blot's face or a small object, but its effects are profound. Creatures or objects touching the blot become intangible, as though phased out of reality, for as long as the contact remains. Creatures rendered intangible cannot take actions or reactions until the contact ends.

Actions

Multiattack.
Blot makes two attacks with his Distorted Hammer.

Distorted Hammer. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.
Hit: 9 (1d10 + 4) bludgeoning damage plus 4 (1d8) force damage.

Blot Redirect (Recharge 5-6).
As a reaction, Blot moves the blot up to 20 feet across any surface to intercept a melee or ranged attack. The blot nullifies the attack and forces the attacker to make a DC 16 Dexterity saving throw. On a failure, the attacker is disoriented (disadvantage on attacks until the end of their next turn).

Ethereal Touch.
Blot commands the blot to envelop a creature's face or an object within 10 feet. The target must make a DC 16 Intelligence saving throw. On a failure, they are blinded and silenced until the blot is removed (DC 14 Strength check).    

Bonus Actions

Master of the Blot.
Blot's mastery over his spatial distortion grants him tactical versatility. As a bonus action, he can choose one of the following effects until the start of his next turn:

  • Blot Barrier: He can use the blot as a shield disadvantage on attack targeting him or an ally within 10 feet.
  • Precision Split: The blot splits into two smaller distortions. Each can cover an object or creature no larger than 1 cubic foot and must remain within 15 feet of the original.
  • Disruptive Growth: The blot briefly expands to suitcase size before retracting, forcing all creatures within 10 feet of it to make a DC 16 Dexterity saving throw or take 10 (3d6) force damage.

Conclusive Pulse.
When Blot hits with his hammer attack, he can release a focused shockwave as a bonus action. Each creature in a 10-foot line must make a DC 16 Dexterity saving throw. On a failure, they take 14 (4d6) thunder damage and are pushed back 5 feet.

Reactions

Precise Block. (Recharge 5-6)
Blot uses the blot to nullify a single melee attack against him or an ally within 5 feet.

Field Interference.
Blot forces a creature within 20 feet of the blot to make a DC 16 Dexterity saving throw or have their movement halved and attacks made at disadvantage until the start of Blot's next turn.

Legendary Actions

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TheRougePuppeteer

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