Armor Class
14
(natural armor)
Hit Points
11
(2d8 + 2)
Speed
30 ft., Swim 30 ft.
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
7
(-2)
WIS
8
(-1)
CHA
7
(-2)
Skills
Perception +1, Stealth +2, Survival +1
Condition Immunities
Poisoned
Senses
Passive Perception 11
Languages
Draconic Understands but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk makes two claw attacks, or one bite attack.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. The target must succeed a DC 11 Constitution saving throw or takes 3 (1d6) poison damage.