Medium Humanoid (Sorcerer), Any Good Alignment
Armor Class 17 Natural Armor
Hit Points 300 (100d12)
Speed 30 ft., Fly 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
15 (+2)
INT
16 (+3)
WIS
17 (+3)
CHA
13 (+1)
Saving Throws INT +6, WIS +6
Damage Resistances Necrotic
Damage Immunities Psychic
Condition Immunities Charmed, Frightened
Senses Passive Perception 17
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Rewrite. "I won't let it end... Not yet."  Charlotte has the ability to "rewrite" an action, changing their last turn.

 

Actions

Overture. Melee Weapon Attack: +3 to hit, reach 5ft, 1 target. Hit: 1 (4d10) Slashing damage.

Rippling Wave. Melee Weapon Attack: +2 to hit, range 20ft, any target. Hit: 1 (2d8+2) Bludgeon damage.

Reckless Volley. Ranged Weapon Attack.: +0 to hit, range 50ft, 1 target. Hit: 1(1d10) Piercing damage.

Bonus Actions

Warding Glare. Charlotte gives the party a threatening scowl, making everyone roll a Constitution Check. If someone rolls below a 10, roll 1d4 next time they attack. That amount of damage is reduced from the attack. If someone rolls a 1, roll 1d8 instead.

Reactions

Rewrite. Randomly after a turn ends, Charlotte will change the actions performed during the turn. This can only be done if Charlotte was attacked that turn. Recharges after 4 of Charlotte's turns.

Description

The long lost daughter of Vincent. Donning a flashy violet witch's hat and gown, and armed with a staff resembling a large pen. Blinded by the amalgamation of her father's guilt, she fights to protect those trapped in the forsaken book, unknowingly trapping them for eternity.

Monster Tags: Human

TheOneManCheeseburgerApocolypse

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