Armor Class
12
Chainmail
Hit Points
30
(4d8 + 9)
Speed
15 ft.
STR
13
(+1)
DEX
4
(-3)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Necrotic
Condition Immunities
Exhaustion, Poisoned
Gear
Chainmail
Senses
Blindsight 60 ft, Passive Perception 8
Languages
Understands the languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 4 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 2) bludgeoning damage.
Bite. Melee Weapon Attack +2 to hit, reach 5 ft., one target. Hit: (1d6 + 1) piercing damage. On hit this creature imposes a contested grapple check.
Description
A zombie that has risen with armored protection due to its slowness it has a tendency to try to hold things in place to attack them.
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