Tiny Undead, Neutral
Armor Class 13
Hit Points 3 (1d4)
Speed 10 ft., Fly 30 ft.
STR
4 (-3)
DEX
16 (+3)
CON
13 (+1)
INT
8 (-1)
WIS
9 (-1)
CHA
7 (-2)
Skills Stealth +5
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Passive Perception 9
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Death Burst. When the Caprisoul dies, it explodes in a Burst of Soul Energy. Each creature within 5 ft of it must make a DC 11 Dexterity Saving throw, taking 5 (2d4) Psychic damage on a Failure or Half as much on a Success.

Actions

Soul Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 Piercing Damage plus 3 (1d6) Necrotic damage. The Caprisoul gains temporary Hitpoints Equal to half the Necrotic Damage Dealt. The Target must succeed on a DC 11 Constitution Saving Throw or it's Hitpoints Maximum is Reduced by an amount equal to the Necrotic Damage taken. This Reduction Lasts until the Target Finishes a Long rest. The Target dies if this effect reduces its hitpoint maximum to 0.

Description

A glowing caprisoul is a safe caprisoul; those ones have fed recently and are still digesting their life force meal. With a long, narrow proboscis capable of finding chinks in most armour, a caprisoul pierces more than the body when it attacks; it finds its way into the target’s very essence. And, shortly after, that essence finds its way into the caprisoul. A well trained caprisoul can transfer this life force back to its owner, or unleash it in a psyche-devastating ray.

Previous Versions

Name Date Modified Views Adds Version Actions
1/15/2026 11:22:04 PM
0
1
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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