Medium Celestial, Lawful Neutral
Armor Class 18 plate
Hit Points 45 (6d8 + 10)
Speed 40 ft.
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
18 (+4)
Senses Passive Perception 16
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Trait Name. Flyby, Magic resistance (advantage spell saves).

 

Actions

2 Ataques por turno

Long Sword. Melee Weapon Attack: +8 to hit, reach 5 ft. , one target. Hit: 9 (1d10 + 4) slashing damage.

 

Two-Handed Sword. Melee Weapon Attack: +6 to hit, reach 5 ft. , one target. Hit: 9 (1d12 + 3) slashing damage.

Bonus Actions

Bonus Action Name. Bonus action da 1d4 inspiration a 1 target

Reactions

Reaction Name. Ataque oportunidad.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

dropean longswords acero, plates armor acero

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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