Trait Name. Flyby, Magic resistance (advantage spell saves).
2 Ataques por turno
Long Sword. Melee Weapon Attack: +8 to hit, reach 5 ft. , one target. Hit: 9 (1d10 + 4) slashing damage.
Two-Handed Sword. Melee Weapon Attack: +6 to hit, reach 5 ft. , one target. Hit: 9 (1d12 + 3) slashing damage.
Bonus Action Name. Bonus action da 1d4 inspiration a 1 target
Reaction Name. Ataque oportunidad.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
dropean longswords acero, plates armor acero
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.