Medium Humanoid, Chaotic Neutral
Armor Class 12
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws WIS +2, CHA +4
Skills Arcana +4, History +4, Perception +4
Senses Passive Perception 13
Languages Common, Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Chaotic Focus. Cendrail, and any allies within 5 ft of him, have advantage on saving throws against being charmed or frightened.

Wild Magic Affinity. Whenever Cendrail casts a spell of 1st level or higher, roll a d20. On a result of 5 or lower, roll on the Wild Magic Surge table.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage if wielded with two hands.

Spellcasting. Cendrail is a 4th-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He has the following sorcerer spells prepared:

Cantrips (at will): dancing lights, mage hand, prestidigitation

1st level (4 slots): chromatic orb, color spray, comprehend languages, shield

2nd level (3 slots): gust of wind, misty step

Habitat: Urban

AarontheArcane

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