Chaotic Focus. Cendrail, and any allies within 5 ft of him, have advantage on saving throws against being charmed or frightened.
Wild Magic Affinity. Whenever Cendrail casts a spell of 1st level or higher, roll a d20. On a result of 5 or lower, roll on the Wild Magic Surge table.
Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage or 4 (1d8) bludgeoning damage if wielded with two hands.
Spellcasting. Cendrail is a 4th-level spellcaster. His spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He has the following sorcerer spells prepared:
Cantrips (at will): dancing lights, mage hand, prestidigitation
1st level (4 slots): chromatic orb, color spray, comprehend languages, shield
2nd level (3 slots): gust of wind, misty step
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