Large Humanoid (Hobgoblin), Chaotic Evil
AC 17 Mutated Flesh    Initiative +3 (13)
HP 255 (40d8 + 75)
Speed 30 ft.
Mod Save
STR 20 +5 +16
DEX 12 +1 +1
CON 20 +5 +16
Mod Save
INT 9 −1 −1
WIS 12 +1 +8
CHA 16 +3 +3
Skills Athletics +8, Intimidation +6
Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Charmed, Frightened
Gear Greatsword, Map
Senses Darkvision 120 ft.; Passive Perception 11
Languages Goblin, Undercommon
CR 7 (XP 2,900; PB +3)
Traits

Mutated Flesh: The first time Varkuun drops below 75 HP, his flesh mutates. He gains: • +1 AC (total 18) and regenerates 1d8 HP at the start of each turn (unless radiant or fire damage was taken last round).

Actions

Multiattack: Varkuun makes two attacks with his Greatsword.

Cleave. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 12 (2d6 + 5) [slashing] damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or its maximum HP is reduced by 4(1d8) [necrotic] damage until a long rest.

Slam (Recharge 5–6): Varkuun slams his body into the ground, causing shockwaves in a 10-foot radius. Each creature in that area must make a DC 14 Dexterity Saving Throw, taking 2d10 bludgeoning damage on a failure, or half as much on a success. Structures and brittle terrain take full damage.

Reactions

Sap Spray: When struck by a melee weapon, he can spray toxic sap at the attacker. DC 14 Con save or be poisoned until end of next turn.

Root-Bound Bulk: If a creature moves more than 10 feet within 10 ft. of Varkuun, he can cause roots to lash out from the ground. The creature must succeed on a DC 16 Strength saving throw or be grappled (escape DC 14) and take 2d6 bludgeoning damage. 

Legendary Actions

When first going below half health, Varkuun goes into a uncontrollable rage and begins spinning with his greatsword.

 Pulverize (Recharge 6). Each creature in a 20 foot area must make a DC 16 Dexterity Saving Throw, taking 12d4 slashing damage on a failure, or half as much on a success.

Description

Once a hobgoblin warleader, Varkuun drank deeply from the Root’s sap and was remade as the “Chosen Consort.” Fused with blood, and bloom, he believes himself beloved by The White Lady—and he wields Dragon Slayer, a rusted greatsword blooming with green veins.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoidAbominations

Habitat: MountainUnderdark

Dominic_C

Comments

Posts Quoted:
Reply
Clear All Quotes