AC
15
(natural armor)
Initiative
+2 (12)
HP
27
(6d6 + 6)
Speed
25 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Resistances
Cold, Lightning
Immunities
Poison; Charmed, Frightened
Senses
Blindsight 60 ft. (blind beyond this radius); Passive Perception 6
Languages
--
CR
1 (XP 200; PB +2)
Traits
Arcane Interference. When a creature within 15 ft. casts a spell of 1st level or higher, the caster must succeed on a DC 12 Con save or take 1d6 lightning damage (half on success).
Actions
Actions
Shard Beam. +4 to hit, range 60 ft., 2d6 force.
Disruptive Pulse (Recharge 5–6). Creatures within 10 ft. make DC 12 Dex save or take 2d6 lightning and have disadvantage on their next attack roll before end of next turn.
Comments