Huge Dragon, Chaotic Neutral
Armor Class 23 Natural dragon scale
Hit Points 200 (20d10)
Speed 120 ft., Can fly at a 120 foot speed yet can fly up 5000 feet. Common flight height is 60 to 100 feet in moderate flight or combat.
STR
22 (+6)
DEX
21 (+5)
CON
25 (+7)
INT
22 (+6)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws STR +18, DEX +16, CON +22
Skills Stealth +26
Damage Resistances Thunder
Damage Immunities Lightning, Poison
Condition Immunities Charmed, Deafened, Frightened
Senses Truesight Dragons have all senses or known as ultra sense, ultra sense can see, hear and smell in most conditions. This gives advantage on all sense related skills And checks, Passive Perception 22
Languages Draconic All dialects of droconic with most species wether dragon, dragon lineage and huninoid hybrids Common, under common, elvin, dwarvin, gnomeish, ogar, orc, troll, leprachan, goblin, kobold, bug bear, and giant.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Warp dragons

Warp dragons are hybrid dragon species that branched off astral dragons. Warp dragons mostly habitat upon the highest mountain peaks where electromagnetic poles and anomolys exist. Warp dragons feed off electromagnetic radiation. To magic abilitys.  

 Warp dragons have four magic abilitlys when grown into adult stage. Yet before adult stage 1 magic ability is chosen out of random determines by DM or a 1d4 roll.

• Displacement. 3x per day dicplacememt can be used. This can last 24 hours or until concentration effected.

• Track location, 3 x per day Can use this ability to track targets up to 100 miles in open land and 60 feet in obstructed areas and with a 60 foot radious. 

• Astral projection, this ability can project a ghost image of self in the physical or astral plane up to 100 miles.

• teleportation, can use teleportaton ability to teleport self and any target or just any willing target within 10 foot radius up to 100 miles through open area. Yet there is a 50/50 chance of teleporting into a solid object. 1d100 roll is used 50 or higher succeeds. If the target fights teleportation it must pass a DC 18 wis or higher.

Actions

Attacks: warp dragons have 4 attacks

•Bite, Does 2d8 dam., Causes prone condition to target , 

• Claws, Does 2d6 dam. , Destroys non magic lite armor 

• tail wip, Does 1d10, dam. Grapples target for 1d10 extra damage 

• Horn ram 3d6 dam, this causes stun effect, target looses one attack action.

• Breath weapon, Magnetic Burst does 2d10 dam. Causes magnent effect within 30 foot radius. Any metal objects will attract to target dealing 1d10 extra per metal object 

• Feat: Warp Storm, a magnetic storm ccan be summoned to transport target or targets of preknown location choice up to 20 miles..The radius effect is 30 feet for any target up dragons size. Feat does 6d10 damage..

Bonus Actions

Magic use can be used as an bonus action or an attack action  for warp dragons.

Warp dragons have 24 spell slots

Spells
All last 1d4 rounds
1. Invisableility, 2 spell slots
2. Curse, 3 spell slots
3. Drain missle, 4d6 dam, drains spell slots with dam, 3 spell slots
4. Teleport, 20 miles, 3 spell slots
5. Magic missle, 2d10 cantrip
6. Magic missle spell storm 10x caster level,
7. Illusion , item or life eqaul up to size 1 spell slot
8. Hold spell. 2 spell slots
9. Command spell 2 spell slots
10. Summon dead 1d4 x caster level 3 spell slots
11. Heal 1d10 per spell slot used
12. Elemental spell, can use lightning, fire ball, cone of ice and rock shards. All do 1d10 per spell slot used 

Reactions

1st reaction in round is free then must roll for more reactions based on level. 

• Block with tail 

• Dodge 

• Opportunity of attack

• Counter attack, Can attack after being attacked 

Legendary Actions

Warp Dragons can automatically catch there fallen pilots or riders up to 1d4 amount of passengers with electro magnetic control from the dragons wings activity.

 

 

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Warp dragons can be any color species of dragons, can be chosen at random by DM . Color and species of dragon does not after determine alignment.

Warp dragons have three horns, the middle horn acts as a conduit for electro magnetic activity it feeds off in order to maintain its abilitys. 

• Adult Warp dragons are 30 feet in length with tail and 20 feet in length when standing. Wing span reachs 20 feet per wing. Warp dragons typically weigh 2 to 4 tons.

• Juvinile stage, Warp dragons are 20 in length with tail, Wing span reachs 15 feet per wing. Warp dragons typically weigh 2 to 3 tons.

• Wormling stage, Warp dragons are 10 in length with tail, Wing span reachs 10 feet per wing. Warp dragons typically weigh 1 ton.

Other characteristics,

• Warp dragons have barbed scales when warp dragons age into senior stage that can break common non magic items. The barbed scales do 1d10 per 1 foot of body cover. 

• Warped dragons at ancient age stage have barbed scales that break magic items. The barbed scales do 2d6 per 1 foot of body cover. 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Lair and Lair Actions

Typically warp dragon lairs are our in the open fields, rock slabs or rock crowns upon the highest mountain tops, peaks and platues. This is where electro magnetic activity exists from ionic solar storms form mainly where the dragons feed off it to sustain themselves and abilitys.

Ionic solar storms are a product of maxes and riddles middle earth planets high cooper and nickel core that acts as conduit or buffer depending on level of activity. The solar storms are created by two dueling pulsar suns in mazes and riddles realm. 

 

 

 

 

Habitat: Hill

Treasure:  Any

drcyclops3000

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