Medium Construct, Lawful Neutral
Armor Class 14
Hit Points 68 (8d8 + 32)
Speed 30 ft., fly 10 ft. hover
STR
14 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
6 (-2)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Understands Common, Shou
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 đź–‹ď¸Ź Literal Interpretation. The Paper Golem must follow the last spoken official command it heard. Clever wording can redirect it.

đź§ľ Bureaucratic Form. The golem can move through spaces as narrow as 1 inch wide without squeezing.

Actions

Papercut Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 3) [damage type] damage.

Wrap in Red Tape.  (Recharge 5–6) The golem targets one creature. DC 14 Dexterity save or be Restrained until the end of its next turn as documents bind them.

Reactions

 Amend Clause. When targeted by a spell, the golem gains advantage on the saving throw if the spell involves charm, fear, or illusion.

Description

GM Note

This creature shines when players realize they can out-lawyer it mid-fight.

L3Chad

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