Armor Class
14
Hit Points
68
(8d8 + 32)
Speed
30 ft., fly 10 ft. hover
STR
14
(+2)
DEX
16
(+3)
CON
18
(+4)
INT
8
(-1)
WIS
12
(+1)
CHA
6
(-2)
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Charmed, Frightened, Poisoned
Senses
Darkvision 60 ft., Passive Perception 11
Languages
Understands Common, Shou
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
🖋️ Literal Interpretation. The Paper Golem must follow the last spoken official command it heard. Clever wording can redirect it.
đź§ľ Bureaucratic Form. The golem can move through spaces as narrow as 1 inch wide without squeezing.
Actions
Papercut Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 3) [damage type] damage.
Wrap in Red Tape. (Recharge 5–6) The golem targets one creature. DC 14 Dexterity save or be Restrained until the end of its next turn as documents bind them.
Reactions
Amend Clause. When targeted by a spell, the golem gains advantage on the saving throw if the spell involves charm, fear, or illusion.
Description
GM Note
This creature shines when players realize they can out-lawyer it mid-fight.







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