Undead Fortitude. If damage reduces the skull to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the skull drops to 1 hit point instead.
Distracting Chatter. Enemies have disadvantage on Stealth checks within 10 ft. of the skull.
Resonant Mockery Aura. While mounted, the skull emits a low, constant stream of muttered commentary. Enemies within 15 ft. have disadvantage on Stealth checks. Allies within the same radius must succeed on a DC 10 Wisdom save to gain advantage on Stealth checks (on a fail they can still attempt them, but the skull may heckle).
Quirk: (Enhanced): Tactical Inappropriate Commentary
Cannot resist mocking both allies and enemies; sometimes gives away positions.
The skull now comments loudly and specifically on:
- poor tactics
- obvious traps
- missed attacks
- especially failed stealth attempts
At the DM’s discretion, once per combat the skull may: impose disadvantage on one allied Dexterity (Stealth) check, or loudly announce an enemy’s weakness after the enemy has already acted.
Gnashing Bite. Melee Weapon Attack: +5 to hit, reach 5 ft. from end of stave, one target. Hit: 9 (2d4 + 4) piercing damage.
Maddening Bite. Melee Weapon Attack: +5 to hit, reach 5 ft. from end of stave, one target. Hit: 9 (2d6 + 2) psychic damage as the skull’s laughter echoes in the victim’s mind. Target must succeed on a DC 13 Wisdom saving throw. On a failure, the target is frightened of the skull until the end of its next turn. While frightened this way, the target hears mocking laughter echoing from the stave itself.
Biting Sarcasm. (Amplified)
The skull unleashes a magically amplified insult at one creature it can see within 60 ft. Target must succeed on a DC 14 Wisdom saving throw
On a failure: The target has disadvantage on its next attack roll. If the target fails by 5 or more, it also has disadvantage on its next saving throw before the end of its next turn
“Oh no, not THAT swing again—have you considered closing your eyes next time?”
Oh, You’re Doing That?
Reaction, once per round. When a creature within 30 ft. misses an attack roll or fails a saving throw, the skull may unleash a cutting remark. That creature takes 3 (1d6) psychic damage. If the creature is already frightened or has disadvantage, increase the damage to 6 (1d6 + 3).
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