Endure (Once per Long Rest). When the Black Frost is reduced to 0 hit points but not killed outright, it can drop to 1 hit point instead.
Repel Darkness. When the Black Frost would take necrotic damage because of another creature's attack or spell, it can force that creature to make a DC 15 Wisdom saving throw. On a fail, the creature takes the necrotic damage Black Frost would have taken instead. On a success, the creature only takes half the amount of damage.
Multiattack. The Black Frost makes three Ice Dracostrike attacks or it makes two Mudoon attack.
Ice Dracostrike. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) slashing damage plus 9 (2d8) cold damage.
Mudoon. Ranged Spell Attack: +7 to hit, reach 60 ft., 1 target. Hit: 16 (3d8 + 3) necrotic damage or 19 (3d12 + 3) necrotic damage if the target is missing any of its hit points.
Mabufula (Recharge 5-6). Black Frost makes a ranged spell attack (+7 to hit) against all creatures of his choice within 30 feet of him. On a hit, the attack deals 10 (2d6 + 3) cold damage.
Tarunda (3/Day). The Black Frost chooses a creature it can see within 30 feet of it, the target must make a DC 15 Charisma saving throw. On a fail, the creature subtracts 1d4 from all their damage rolls for their next 3 truns.
Description
A Jack Frost that grew powerful and evil.
These are the evolved form of the fairly peaceful winter fairy and mark the transformation from small prankster into massively powerful entity.
Previous Versions
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4/1/2025 3:02:49 PM
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4/26/2025 3:12:19 AM
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1/17/2026 5:50:25 AM
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