Armor Class
20
Natural Armor
Hit Points
800
(80d10)
Speed
50 ft., Climb 50 ft., Swim 50 ft.
STR
30
(+10)
DEX
30
(+10)
CON
30
(+10)
INT
30
(+10)
WIS
30
(+10)
CHA
30
(+10)
Saving Throws
STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills
Perception +15
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned, Unconscious
Senses
Truesight 120 ft., Passive Perception 30
Languages
Speaks all languages
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Traits
Legendary Resistance. (3/day) If Archibald fails a saving throw he can choose to succeed instead.
Regeneration. At the beginning of every third round, Archibald heals 50 health points.
Divine Fists. Archibald's attacks count as magical for the sake of overcoming resistance.
Actions
Multiattack. Archibald throws four punches each turn or five if he is under half health.
Punch. Melee Weapon Attack: +20 to hit, reach 5 ft., 1 target. Hit: 40 [bludgeoning] damage.
Description
Archibald is probably a several millennia old minor deity. No one really knows. He spends his days as a mundane bartender/innkeeper. Actually a pretty chill dude.
-
View User Profile
-
Send Message
Posted Jun 6, 2020murder-hobo's?