Medium Humanoid, Neutral
Armor Class 20 Natural Armor
Hit Points 800 (80d10)
Speed 50 ft., Climb 50 ft., Swim 50 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills Perception +15
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft., Passive Perception 30
Languages Speaks all languages
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance. (3/day) If Archibald fails a saving throw he can choose to succeed instead.

Regeneration. At the beginning of every third round, Archibald heals 50 health points.

Divine Fists. Archibald's attacks count as magical for the sake of overcoming resistance.

Actions

Multiattack. Archibald throws four punches each turn or five if he is under half health.

Punch. Melee Weapon Attack: +20 to hit, reach 5 ft., 1 target. Hit: 40 [bludgeoning] damage.

Description

Archibald is probably a several millennia old minor deity. No one really knows. He spends his days as a mundane bartender/innkeeper. Actually a pretty chill dude.

Sylverman

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