Strong Base. The tree is not effected by difficult terrain
Limbless. The tree can’t do anything that would require limbs, including climbing or picking anything up.
Aversion of Fire. If the tree takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Immutable Form. The tree is immune to any spell or effect that would alter its form.
Cold Absorption. Whenever the tree is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance. The tred has advantage on saving throws against spells and other magical effects.
Magic Weapons. The tree’s weapon attacks are magical.
Multiattack. The tree makes two attacks either with slam or needles.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Needles. Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 14 (4d6) poison damage on a failed save, or half as much damage on a successful one.
Spinning Snowballs (Recharge 5–6). The tree spins wildly causing snow off of its branches to fly off and as an ability cast Snilloc’s Snowball Swarm with itself as point of origin. DC 15. Spinning Snowball turn the area of effect into difficult terrain until the end of the tree’s next turn.
Description
For all your Christmas oneshots or a simple ambush in a pine forest!
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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12/28/2019 8:46:10 AM
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2
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3
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1.3
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Coming Soon
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