Small Swarm of Small fey, Chaotic Evil
Armor Class 7
Hit Points 7 (1d4)
Speed
STR
10 (+0)
DEX
12 (+1)
CON
8 (-1)
INT
2 (-4)
WIS
10 (+0)
CHA
1 (-5)
Saving Throws STR +2, DEX +3
Condition Immunities Unconscious
Senses Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Trait Name: 

 

Actions

Stone knife Attack. Stone knife: +3 to hit, reach 5 ft., 1 target. Hit: 1 (1d4+ 1) bludgeoning damage.

Slash attack. Claws: +3 to hit, reach touch., 1 target. Hit: 1 (1d4+1) Slash  damage.

Bonus Actions

Bonus Action Name. Goblin retreat (+DEX modifier to role, and if Nat 20 double DEX modifier for the rest of battle, however, if a Nat 1 lose the DEX modifier for the rest of the battle)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Small Goblin with yellow and black teeth, no hair and pointy ears. Green skin and low intelligence and easy to hurt. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

Phinox_Hybrid

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