Medium Or Small Swarm of Small fey, Chaotic Evil
Armor Class 11 Light chain
Hit Points 14 (2d6)
Speed
STR
14 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
3 (-4)
Saving Throws STR +4, DEX +4
Condition Immunities Charmed
Gear Stone Short Sword
Senses Passive Perception 12
Languages Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Battle Cry. Provides a +2 to any bonus action or reaction that happens

Claw attack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 1 (1d4 + 1) Slashing damage.

Stone Short Sword. Melee Weapon Attack: +4 to hit, reach 5 ft., 3 target. Hit: 3 (1d6 + 2) Slashing damage.

Shield Bash. Melee Weapon Attack: +3 to hit, range 5 ft., 1 target. Hit: 1 (1d4 + 2) bludgeoning damage. Even adding a disadvantage to the next role of whoever is hit.

Bonus Actions

Sharpen blade. Add an extra hit die to any sword or axe weapon.

Goblin team-up. Have it so on the next goblin's turn this goblin can make an attack with that goblin, but lose all state boosts.

Reactions

Shield block. Adds a +5 to AC, but are unable to retreat or make a bonus action next turn.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Slightly bigger to a Binker Goblin, similar, but more stronger and better in a fight with dark skin and tougher hide, even going as fair to wear armor, mainly light chains.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

Phinox_Hybrid

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