Angelic Weapons. Kanata's weapon attacks are magical. When she hits with any weapon, she deals an extra 2d8 radiant damage (included in the attack).
Sadistic Angel. Kanata's weapon attacks deal an additional 2d8 slashing damage (included in the attack).
Chairman's Companion. When Kanata is within 30ft. of Kiryu Coco, she has advantage on all attack rolls and ability checks.
Kanagorilla. Kanata has advantage on all Strength and Strength based ability checks and Strength saving throws.
Filled with Determination. If an attack would reduce Kanata to 0 hit points, she must make a DC12 Wisdom saving throw. On a success, she is reduced to 1 hit point instead
Innate Spellcasting. Kanata's spellcasting ability is Charisma (spell save DC17). She can innately cast the following spells, requiring only verbal components:
At will: detect good and evil
1/day each: commune, greater restoration
Multiattack. Kanata makes two weapon attacks.
Kanabou. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) bludgeoning damage and 9 (2d8)radiant damage and 9 (2d8) slashing damage.
Halo. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 7 (1d6+4) bludgeoning damage and 9 (2d8)radiant damage and 9 (2d8) slashing damage.
Healing Touch (3/Day). Kanata touches another creature. The target magically regains 20 (4d8+2) hit points and is freed from an curse, disease, poison, blindness, or deafness.
Description
"If she really wants...she can die, and then I'll take her to the heavens!"
~ Amane Kanata
Previous Versions
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10/13/2021 5:55:51 PM
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42
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1/18/2026 8:05:50 AM
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81
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16
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