Grasping Horror. The choker can grapple up to two creatures at once. Each creature grappled by the choker is restrained until the grapple ends.
Crushing Arms. Each creature grappled by the choker takes 5 (1d10) bludgeoning damage at the start of its turn.
Aberrant Quickness. The choker can take one additional action on its turn.
Spider Climb. The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Multiattack. The choker makes two Tentacle attacks.
Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
Hit: 10 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained.
Reposition. The choker can move up to 15 ft. without provoking opportunity attacks after grappling a creature.
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