Large Aberration, Chaotic Evil
Armor Class 16 natural armor
Hit Points 85 (10d8 + 40)
Speed 30 ft., Climb 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +4, CON +6
Skills Perception +4, Stealth +5
Senses Blindsight 10, Darkvision 60, Passive Perception 14
Languages Deep Speech
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Grasping Horror. The choker can grapple up to two creatures at once. Each creature grappled by the choker is restrained until the grapple ends.

Crushing Arms. Each creature grappled by the choker takes 5 (1d10) bludgeoning damage at the start of its turn.

Aberrant Quickness. The choker can take one additional action on its turn.

Spider Climb. The choker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The choker makes two Tentacle attacks.

Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.
Hit: 10 (2d6 + 4) bludgeoning damage, and the target is grappled (escape DC 15). Until the grapple ends, the target is restrained.

Bonus Actions

Reposition. The choker can move up to 15 ft. without provoking opportunity attacks after grappling a creature.

DungeonDDive

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