Shapechanger. The weregoat can use its action to polymorph into a goat-humanoid hybrid or into a goat or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Charge (Boar or Hybrid Form Only). If the weregoat moves at least 15 feet straight toward a target and then hits it with its horns on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Sure-Footed. The weregoat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Multiattack (Humanoid or Hybrid Form Only). The wereboar makes two attacks, only one of which can be with its horns.
Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Ram (Goat or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weregoat lycanthropy.
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Posted Jan 16, 2020I would appretiate any feedback, maybe i can make a improved veron in the future (: PS: english is not my motherstounge.
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Posted Apr 12, 2020Very intresting. I have a friend who loves goats. Upvoted!
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Posted Jul 9, 2020Thank you so much for commenting XD! wonderful to hear that it has fallen in good taste. Your feedback means everything :)
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Posted Dec 23, 2020How do you suggest i could improve my creation?