| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +4 |
| DEX | 14 | +2 | +4 |
| CON | 15 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −2 |
| WIS | 8 | −1 | +1 |
| CHA | 4 | −3 | −1 |
Amorphous: The Blood Lurcher can move through a space as narrow as 1 inch wide without squeezing.
Bloodied Body: Whenever the Blood Lurcher takes slashing or piercing damage, each creature within 5 feet must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) necrotic damage as blood sprays from its wounds.
False Appearance: While motionless, the Blood Lurcher is indistinguishable from a pool of blood.
Multiattack: The Blood Lurcher makes two Slam attacks.
Slam (Melee Weapon Attack): +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 4 (1d8) necrotic damage. If both attacks hit the same target in a turn, the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
Description
A writhing mass of dark, congealed blood, the Blood Lurcher surges from sacrificial pools, lashing out with pseudopods and drenching its victims in necrotic ichor. It is a mindless servant, animated only by the will of its summoner.
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