Medium Monstrosity, Chaotic Evil
AC 12    Initiative +2 (12)
HP 26 (4d8 + 8)
Speed 30 ft., Climb 20 ft.
Mod Save
STR 15 +2 +4
DEX 14 +2 +4
CON 15 +2 +4
Mod Save
INT 3 −4 −2
WIS 8 −1 +1
CHA 4 −3 −1
Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60ft (Blind beyond this radius); Passive Perception 9
Languages Abyssal Understands but can not speak, Common Understands but can not speak
CR 1 (XP 200; PB +2)
Traits

Amorphous: The Blood Lurcher can move through a space as narrow as 1 inch wide without squeezing.

Bloodied Body: Whenever the Blood Lurcher takes slashing or piercing damage, each creature within 5 feet must succeed on a DC 12 Dexterity saving throw or take 3 (1d6) necrotic damage as blood sprays from its wounds.

False Appearance: While motionless, the Blood Lurcher is indistinguishable from a pool of blood.

Actions

Multiattack: The Blood Lurcher makes two Slam attacks.

Slam (Melee Weapon Attack): +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage plus 4 (1d8) necrotic damage. If both attacks hit the same target in a turn, the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

 

Description

A writhing mass of dark, congealed blood, the Blood Lurcher surges from sacrificial pools, lashing out with pseudopods and drenching its victims in necrotic ichor. It is a mindless servant, animated only by the will of its summoner.

Monster Tags: monstrosity

Krugar_Valdes

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