Medium Or Small Aberration, Typically Neutral
Armor Class 16 Natural Armor
Hit Points 85 (10d10 + 30)
Speed 10 ft., Burrow 20 ft. (requires that the ground is easy to burrow into), Climb 10 ft. (requires that the surface isn't a loose or smooth material)
STR
7 (-2)
DEX
10 (+0)
CON
16 (+3)
INT
15 (+2)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws CON +6, INT +5, WIS +6
Skills Insight +8
Damage Vulnerabilities Fire, Radiant
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Damage Immunities Cold, Necrotic, Poison
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Poisoned
Senses Blindsight 30 ft; effectively blind past this range, Tremorsense 45 ft., Passive Perception 13
Languages Telepathy 30 ft
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Probing Telepathy. If a creature the aliatic embodiment can sense communicates telepathically with the aliatic embodiment, the aliatic embodiment learns the creature’s greatest desires.

Actions

Multiattack. The aliatic embodiment makes two Psychic Breach attacks and uses Consume Mind.

Psychic Breach. Ranged Attack Roll: +5 to hit, range 15 ft., Hit: 10 (2d4 + 5) psychic damage.

Consume Mind. Intelligence Saving Throw: DC 16, one creature within 20 feet that is Grappled by the aliatic embodiment. Failure: 5 (1d8) Psychic damage. Success: Half damage. Failure or Success: The aliatic embodiment takes a portion of the creature's memories.

Description

The Aliatic Embodiment appears as a small or medium creature, being a mass of fluid within a shell of what was formerly a humanoid, these creatures form from what was formerly a humanoid during the final stages of the Aliatic curse. They tend to avoid people, and won't attack unprovoked, that said, provocation can often come in the form of prolonged contact with the creature, or any form of loud noises or bright lights near it, as, even though it has no eyes or ears to directly observe these things, they still seem to upset it.

Due to the nature of the Aliatic Embodiment, it is incapable of being blinded, deafened, poisoned, charmed, or exhausted, and it is in constant pain from the state of its existence, thus causing bouts of extreme anger and lashing out at surrounding. Additionally, it can only be easily killed via fire or radiant damage, as many damage types do not seem to affect the creature, or at least seem less than ideal in harming it.

MusicByCayden

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