Probing Telepathy. If a creature the aliatic embodiment can sense communicates telepathically with the aliatic embodiment, the aliatic embodiment learns the creature’s greatest desires.
Multiattack. The aliatic embodiment makes two Psychic Breach attacks and uses Consume Mind.
Psychic Breach. Ranged Attack Roll: +5 to hit, range 15 ft., Hit: 10 (2d4 + 5) psychic damage.
Consume Mind. Intelligence Saving Throw: DC 16, one creature within 20 feet that is Grappled by the aliatic embodiment. Failure: 5 (1d8) Psychic damage. Success: Half damage. Failure or Success: The aliatic embodiment takes a portion of the creature's memories.
Description
The Aliatic Embodiment appears as a small or medium creature, being a mass of fluid within a shell of what was formerly a humanoid, these creatures form from what was formerly a humanoid during the final stages of the Aliatic curse. They tend to avoid people, and won't attack unprovoked, that said, provocation can often come in the form of prolonged contact with the creature, or any form of loud noises or bright lights near it, as, even though it has no eyes or ears to directly observe these things, they still seem to upset it.
Due to the nature of the Aliatic Embodiment, it is incapable of being blinded, deafened, poisoned, charmed, or exhausted, and it is in constant pain from the state of its existence, thus causing bouts of extreme anger and lashing out at surrounding. Additionally, it can only be easily killed via fire or radiant damage, as many damage types do not seem to affect the creature, or at least seem less than ideal in harming it.
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