| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 12 | +1 | +3 |
| CON | 14 | +2 | +14 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +12 |
| WIS | 11 | +0 | +2 |
| CHA | 14 | +2 | +4 |
Aura of Pain: Any creature that starts its turn within 5 feet of the Tormentor must succeed on a DC 12 Wisdom saving throw or have disadvantage on attack rolls until the start of its next turn.
Cruel Expertise: The Tormentor has advantage on attack rolls against restrained or incapacitated creatures.
Multiattack: The Tormentor makes two attacks: one with its Barbed Whip and one with its Iron Pincers.
Barbed Whip (Melee Weapon Attack): +4 to hit, reach 10 ft., one target. Hit: 8 (2d4 + 2) slashing damage and the target must succeed on a DC 12 Constitution saving throw or be restrained by pain until the end of its next turn.
Iron Pincers (Melee Weapon Attack): +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) bludgeoning damage plus 5 (1d10) psychic damage.
Torturer’s Needle (Ranged Weapon Attack): +3 to hit, range 30/90 ft., one target. Hit: 6 (1d6 + 2) piercing damage, and the target must succeed on a DC 12 Wisdom saving throw or suffer disadvantage on ability checks until the end of its next turn.
Agonizing Riposte: When a creature within 10 feet misses the Tormentor with an attack, the Tormentor can make one Barbed Whip attack against that creature.
Description
The Agonist Tormentor is a fiendish, sadistic figure covered in patchwork armor adorned with hooks and chains. Its weapons are designed to inflict maximum pain, and its twisted smile never fades as it delights in the suffering of others.
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