| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | +1 |
| DEX | 14 | +2 | +6 |
| CON | 12 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −2 |
| WIS | 8 | −1 | +1 |
| CHA | 6 | −2 | +0 |
Mutant Agility: The Skitterling can take the Dash or Disengage action as a bonus action on each of its turns.
Toxic Blood: When reduced to 0 hit points, the Skitterling bursts, releasing toxic fluid. Each creature within 5 feet must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.
Multiattack: The Skitterling makes two attacks: one with Bite and one with Claw or one Spit Acid attack.
Bite (Melee Weapon Attack): +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) piercing damage plus 2 (1d4) poison damage.
Claw (Melee Weapon Attack): +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) slashing damage.
Spit Acid (Ranged Weapon Attack): +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) acid damage. If the target is a creature, it must succeed on a DC 12 Dexterity saving throw or have disadvantage on attack rolls until the end of its next turn.
Skitter Away: When a creature misses the Skitterling with an attack, the Skitterling can move up to 10 feet without provoking opportunity attacks (once per round).
Description
Alchemite Skitterlings are small, twisted creatures with multiple limbs, bulbous eyes, and patchy, chitinous skin. Created in Grizzle’s lab, they scuttle, bite, and spit acid, serving their creator with frantic devotion.
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